Forschungsschwerpunkt Mensch-Maschine Interaktion


  • Mueller, L. J. (2016). Hedonic Enjoyment And Personal Expressiveness In Positive User Experiences. Thesis. Retrieved from
  • Schellenberg, M. (2016). The Influence of Product Presentation on Willpower. Retrieved from
  • Bopp, J. (2015). Negative Emotion, Positive Experience? Emotionally Moving Moments in Digital Games. Retrieved from
  • Brühlmann, F. (2015). The Effects of Framing in Gamification: A Study of Failure. Retrieved from
  • Hongler, K. I. (2015). Superiority of Paper as Text Presentation Medium for Effective and Efficient Learning – Is it Just an Illusion? Retrieved from
  • Keller, T. (2015). Learning with digital maps: Does touch matter? Retrieved from
  • Keller, T. M. (2015). Learning with digital maps: Does touch matter? Retrieved from
  • Schmid, G.-M. (2015). Evaluation of musical instruments from the musician’s perspective: A questionnaire for assessing the musician’s perception of the experiential qualities of musical instruments. Retrieved from
  • Steinemann, S. T. (2015). Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation. Retrieved from
  • Seger, D. (2013). Not a Question of If, but When? Choosing the Right Trigger to Encourage Keyboard Shortcut Use. Retrieved from
  • Haenggli, P. (2012). Testing 20 guidelines for usable web forms: How do they perform when used together? Retrieved from
  • Hanchar, A. (2012). Simple Beauty: The impact of visual complexity, prototypicality and color typicality on aesthetic perception in initial impression of websites. Retrieved from
  • Nugaeva, C. (2012). Unblinding Internet Users to Online Ad Banners: The Effects of Task Orientation and Context Congruence on Memory and Attitude. Retrieved from
  • Aeberhard, A. (2011). FUS - Form Usability Scale. Development of a Usability Measuring Tool for Online Forms. Retrieved from
  • Chresta, P. (2011). Mental Models for Online Shops - The Influence of Location Typicality on Usability over Time. Retrieved from
  • Mekler, E. (2011). Awesome, but Impractical? The Impact of Novelty and Typicality on the User’s Perception of Online Shop Aesthetics and Usability. Retrieved from
  • Orsini, S. (2011). Autosuggest in Dynamic Forms: The Effect of Response Formats on Response Time and Data Quality. Retrieved from
  • Petralito, S. (2011). Erfolgsfaktoren bei der Erinnerung von Plakatwerbung – Eine Feld- und Laborstudie. Retrieved from
  • Ritzmann, L. (2011). Using Autosuggest and Dynamic Querying to Enhance the Usability of Online Banking Interfaces. Retrieved from
  • Seckler, M. (2011). User-friendly Locations of Error Messages in Web Forms: The right place is on the right side of the erroneous input field. Retrieved from
  • Tschapnizky, D. (2011). User experience over time – A longitudinal study with iPhone users. Retrieved from
  • Weber, D. (2010). Explorative Studie zu Flugunfällen, Flugvorfällen und Airprox- Ereignissen in der Schweiz von 1998 bis 2007. Retrieved from
  • Boss, J. (2009). The Indirect Influence of Counter System Usability on Customer Satisfaction. Retrieved from
  • Boss, J. (2009). The Indirect Influence of Counter System Usability on Customer Satisfaction.
  • Brenzikofer, O. (2009). Empirical-based Guidelines for Usable Web Form Desig. Empirical-based Guidelines for Usable Web Form Design. Retrieved from
  • Cortesi, S. (2009). ZeGo 2008: Zufriedenheit im eGovernment gemessen an den 26 Kantonsportalen der Schweiz. Retrieved from
  • Heinz, S. (2009). Visualisation of the Account Balance With a Bar Chart The Influence on Table Search. Retrieved from
  • Linxen, S. (2009). The Impact of Navigation and Language on International E-learning. Retrieved from
  • Hah, E.-J. (2008). Cinematographic Techniques in Architectural Animations and Their Effects on Viewers’ Judgment. Retrieved from
  • Keller, P. (2008). Profiling Video Gamers - An Exploratory Study. Retrieved from
  • Tuch, A. N. (2007). Visual Complexity of Websites and its Effects on Experiential, Psychophysiological, Visual Search Reaction Time and Recognition Responses. Retrieved from
  • de Vito, M. (2007). ZeGo - Zufriedenheit im eGovernment. Retrieved from
  • Loetscher, J. (2006). Intranet Satisfaction Questionnaire Entwicklung eines Messinstruments zur Erhebung der Benutzerzufriedenheit im Intranet. Retrieved from
  • Pauwels, S. (2006). Getting to know the online booker An exploratory study of online travel purchase behavior. Retrieved from
  • Rohner, M. (2006). CAT – Development of a German Computer Proficiency Test. Retrieved from